What do Developers Think about Xbox Scorpio, PlayStation Neo?


Both Sony and Microsoft have revealed that they will issue a reboot of their current console. These new consoles will feature updated technological specifications that will certainly leave their respective launch versions behind.

Microsoft promised that they would be supporting developers across all three of their Xbox consoles. Sony, on the other hand, deliberately did not take up anything regarding the PlayStation Neo, their upcoming mid-generation console that was confirmed before E3.


But what do developers think of the updated consoles?

“I think as long as the hardware architecture are of the same family and the general operating systems don’t change, it’s really just a question of scaling like we would do on PC,” said Guillaume Provost, a developer from We Happy Few. “It’s never going to be more complicated than on PC. As long as the processes, the operating systems, the certifications are the same, it’s like supporting different revs of the same computer.”

Pawel Ksiazek, a developer of Shadow Warrior 2 for Xbox, has said that he “think[s] programmers and maybe artists will have some more work to do, because they will have to upscale the graphics and make it look better. But for the games, it will be better.”


On the PlayStation side, Volume developer Mike Bithell shared the same sentiments. “I like the way it expands what we can do. I like the way we can show off a little bit more and do some cool things.”

That said, many developers still have qualms about the upcoming mid-gen releases. Jake Kazdal, creative director at 17 Bit, is worried that having to support all versions of a given console puts strain upon resource management for small, independent developers. “I think it’s a tough sell…The idea of forking out another four hundred bucks is somewhat unappealing to players.”

As of now, it’s clear that there are still many questions that these companies have to answer about why these console upgrades are worth it for the average gaming consumer.