Sean Murray Gives Us an Update on No Man’s Sky


No Man’s Sky has been one of the most anticipated games of 2016. The game was unveiled at E3 2014 and soon became the talk of the town because of its unique, procedurally generated content and its vast worlds. But the game has since been delayed twice, finally promising to release within August 2016. The delay is understandable because of the pressure and it’s definitely better to wait a bit than to release an unfinished game.


Yesterday Sean Murry, the developer, posted an update on No Man’s Sky. He stated that they are working really hard on this task and also said that it’s the most difficult thing he has ever worked on. He also praises his team by stating that they are the most talented band of people he has ever worked with and said that they have just one chance to make the game perfect and he definitely doesn’t want to mess it up. He also thanks the fans for their support.

maxresdefault (1) Here is the full text of Sean Murray’s statement:

Hello, Sean here, working super, super hard on No Man’s Sky.

Every day, the game is getting better and better, and despite all the late nights (and early mornings) we’re all working to get it finished and in your hands, it’s amazing to see it all coming together.

You might already know this, but we had to delay the game from its original June release date. It’s now August 9 in north America, and August 10 in Europe. We knew that people would be disappointed, and we’ve certainly heard a lot from some who decided to tell us all about that. But we’ve also heard some super nice words of support as we make the final push.

I’ve said it before, but No Man’s Sky is the hardest thing I’ve ever worked on. It’s even bigger than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation. And despite all of that, development is genuinely going well. This is the hardest working, most talented team I’ve ever worked with, and I’m so proud of what we’re doing. For all our sakes though, we get one shot to make this game and we can’t mess it up.

So that’s what we’re doing right now, and every day I feel more sure it was the right decision. Thank you so much for your support and patience. The universe will be yours very soon.

Sean’s attitude towards his art and gamers is truly admirable, and AAA game makers would do well to learn from him.

SOURCE: No Man’s Sky Blog