DOOM is iD Software’s latest offering 7 year after the previous title DOOM3. The game has truly lived up to its name with its bad ass single player campaign where you kill hordes of demons from hell. It has truly lived up to the reputation of the series but the same cannot be said for the multiplayer mode which is nothing like what they promised on their site. “Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.”
Here in this video you can check out what’s currently in the multiplayer:
As you have seen only three multiplayer modes are currently available:
In Warpath, a single capture point moves around the map along a set (and clearly marked) pathway. Additionally, a demon rune marches along in lockstep – but on the opposite end of the path.
Points are accrued whenever your team controls the capture point. Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.
Domination includes up to three static capture points that are spread across a map. Players spawn on different sides of the map, and can control the capture points by clearing out enemies and standing within the designated zone. Points are earned based on how long you control a capture point.
In the case of Domination, the demon rune plays a key role. During a match, the rune will spawn randomly throughout the arena, and its appearance on the map will be announced to all players, giving everyone a chance to race for the rune. Because demons are more powerful than your standard soldier (as they are in all modes), the leading team will want the rune to prevent the other team from catching up.
Victory is earned by the team that reaches a preset score, or by the team with the most points when the time runs out.
This mode pits two teams against each other in a straight-up kill-fest. Players can choose their loadouts, customize their marine and become the demon if they grab the rune while it’s in play. Power-ups and power weapons also play a key role here. Victory is earned by the first team that reaches a preset score or by the team with the most points when time runs out.
The other three modes have yet to be added on PC along with patches which address other issues.
One issue that has rubbed players in a wrong way is a lack of features. During the game’s alpha test, players had discovered a proper server browser (the game currently relies on matchmaking), private matches with custom game modes, and the option to incorporate SnapMap-developed stages into multiplayer. None of that shipped with Doom last month, but executive producer Marty Stratton says private matches, at the least, are coming in a free update this summer. Stratton wouldn’t confirm when the other features are coming, but indicated some are on the way, following some polish by id Software. That’s promising.
According to me the single player campaign was way better than the multiplayer. But not getting what was meant to be delivered on PC for a hefty price tag of 4000 INR, is not worth it.
In the time I wrote this Bethesda said this on their forums
“In the meantime, today we are releasing a multiplayer improvement update for DOOM. This includes rebalancing of some multiplayer weapons based on your feedback: the Chaingun, Rocket Launcher, and Combat Shotgun. This update will also reduce the wait time between matches to 60 seconds. Last but not least, Clan Arena and Freeze Tag will now require the winning team to complete 5 rounds in order to win the match. The multiplayer improvement update will begin today at 10:30 ET —this is a server-side update, and will not require a download, though it will require a server outage, which we anticipate will be about an hour. As always, we appreciate your feedback and we hope you’ll continue to let us know your thoughts.
For DOOM’s next game update, we will be releasing the patch notes later this month, which will include several improvements and features. We thought it was important to share some of those improvements with you now:
- Added Photo Mode for taking in-game screenshots
- Added Classic DOOM weapon placement/view model option (1st person view option)
- Added new Snapmap features (including skybox windows) and AI pathing and logic fixes.
- Fixed various bugs including players accidentally triggering Dev Mode and Trophy/Achievement bugs (IDKFA, Every Nook and Cranny).
These are just a few of the improvements and fixes coming later this month, but we wanted to provide an update as soon as we could. Thank you all for your continued support. We greatly appreciate you taking the time to provide your feedback. We hope you’re enjoying your time in-game and we can’t wait to share more with you soon.”
Now let’s just hope Bethesda comes around with DOOM to bring back all the nostalgia on multiplayer.