The Division, Overwatch & CS:GO: A Look at how Cheaters are dealt by Various Publishers (Part 1)


With shooters on the rise, from Ubisoft coming up with their online-only open world third-person shooter in the form of ‘The Division‘ to Blizzard‘s immensely popular MOBA-styled first person shooter named ‘Overwatch‘, gamers sure are having the time of their life in the first two quarters of this year. However, within this genre lies a factor inherent in almost every shooter ever created. Cheating. Since the dawn of multiplayer shooters such as Counter-Strike 1.6 and Quake, players have been endlessly trying around their  way to cross whatever Anti-Cheat software protects the game to ensure your round to occur at an level playing field to give them an added and more importantly, unfair advantage.


Publishers have since then been weighing in their importance in maintaining the said level playing field, with Valve being one of the first to introduce the VAC (Valve Anti-Cheat) system, a software that was integrated within the earliest known form of Counter-Strike that was released. From banning players for 24 hours back then to now handing out permanent bans, Valve has taken some major steps since the beginning in enhancing VAC’s capability and keeping hackers at bay. So we at Asidcast decided to take a peek at how various publishers react to hackers in their various shooters, and for this series we have chosen Ubisoft’s The Division, Blizzard’s Overwatch and Valve’s Counter-Strike: Global Offensive. Hence, without further ado, we begin our first iteration in the same with Valve’s uber famous first person shooter, Counter-Strike: Global Offensive.

  1. Counter-Strike: Global Offensive – VACation Modes

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GabeN is notoriously famous for striking the ‘VAC hammer’ on cheaters. Counter-Strike, since its inception, has been subject to various kinds of hacks, popular ones being Aimbots, Spinbots and Wall-hacks. Aimbots enable you to lock your cross-hair onto your opponents head and get instant headshots every time. Spinbots make your person spin in a whirlwind and at the same time get you insane headshots every time (pretty cool huh). Wall hacks gives you vision across the complete map highlighting your opponents beyond walls too. Why am I specifying this?

Well, unlike other publishers, steam has a rather direct approach. Find anything that infiltrates their VAC system, and your account gets banned from Steam servers INSTANTLY. Steam prefers not indulging in creating their levels of hackers. Whether you be simply using bunny hops, a script that allows you to move across the map at a faster pace or you be running every hack under the sun together, your account gets ‘VAC banned’. And yes, its pretty permanent.

This attitude, most undoubtedly has been subject to debates. People can get VAC banned even if you are running an APK for your peripherals that can change their illuminations as per the bomb’s time. For this, Steam had then set up inside their Steam support, acceptance for tickets asking people to remove their ‘wrongly-accused’ VAC bans. However, with rampant cheaters across all skill levels still existing, much owing to Valve servers being 64 tick-rate that helps cheaters bypass VAC standards, people still consider Steam to be lenient in many cases.

In our next article, we shall talk about Ubisoft and their approach with cheaters! Stay tuned!