Dishonored was released in 2013 and created waves for being the next best new franchise and now it’s 2016, the year which will be ruled by Dishonored 2, Bethesda hopes. Dishonored me over and did not take in any faults but the one thing I didn’t like was that Dishonored was voiceless. This time, Bethesda is bang on target and is playing with some talented voice artists to give this game the audio dialogue it deserves, but do you know why Bethesda has taken this viewpoint and want to add voices in Dishonored 2?
Here is why:
“We did no voice for Dishonored 1; it was OK, you can do it. But then we experimented with the DLC, giving Daud a voice,” he said. “It was crazy how useful it was as a developer. You often get players to a certain point and you really want them to look at this thing, but they just don’t see it. And so sometimes you can have the character go, ‘Wow, look at that!’ [laughs]. That’s a goofy example, but it works.”
The other major benefit of voice characters is that participants can become more emotional invested in their accounts and the world overall, Smith stated. Not everyone wanted to see voiced characters for the sequel, however.
“When something happens [in the game], and [Corvo or Emily] respond in a dialogue, you get a sense of the emotional reaction of the character,” Smith said. “There’s a small percentage of players who always said, ‘Please don’t give the characters a voice, let me project myself’ But there’s many, many more people who said, ‘Corvo seemed like a mute machine and I really wanted to feel warmer about him.’ And so, when we started playing with Emily as a character, it was powerful.”
Overall, Smith said he’s overjoyed that Emily and Corvo will speak in Dishonored 2.
“It makes the game warmer, it gives you more clues, it’s easier for the level designers. You really understand who they are,” he said.
Dishonored will roll into market on 11 November 2016 for PlayStation 4, Xbox One, and PC. So be ready to feel warmer.
Stay tuned to Asidcast for more news on Dishonored 2.