We have already experienced a batch of gameplay of The Legend of Zelda: Breath of the Wild. At E3, we have already experienced an hour of gameplay of this game, but if you are worried that it’s too much to be considered before release and if you fear that there will not be any surprises when the game really comes out, then you are wrong because according to a Nintendo representative present during the E3 2016 demo, what’s on display here represents a mere one percent of the total capacitance in the Breath of the Wild.
Looking at the size and diversity of things to do in this demo, that stats seems amazing. What does it really signify, though? According to The Legend of Zelda producer Eiji Aonuma, quite a good deal.“For this game, if 100 players play this game, there will be 100 options and 100 game experiences,” Aonuma told. “I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”
The Zelda series has always featured large worlds, simply nothing has ever been on the scale Nintendo is suggesting with this single. However, Aonuma says that won’t necessarily be the solitary style of Zelda game made going forward.
“Like you’ve seen in Tri-Force Heroes, I create a lot of different types of Zelda games,” he said. “I definitely do think about creating another title just like Breath of the Wild. But I also enjoy creating a different type of Zelda games.”
The Legend of Zelda: Breath of the Wild will hit the store shelves in 2017 for Wii U and Nintendo NX.
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