No Man’s Sky may be quite an achievement for Hello Games, working fairly well on PS4 , but its PC port is horrible and sometimes impossible to play. Even the greatest systems cannot play this game at 60 FPS (Ultra Settings).
An unidentified person, meanwhile, has taken it on himself to post a list of features which were missing from the game after its release.
Some of these missing features include:
- The loss of planetary physics, which were said to govern many different systems, seemingly in a cascading effect from the top down.
- The retooling of ships to make them all functionally identical, rather than having different classes for different playstyles, essentially homogenising ship play into a single playstyle.
- The reworking of factions from something with broader significance, into the very simplistic system we have now.
- Resource distribution following none of the rules that were spoken of, instead resource variety is more shallow than we’d been lead to believe, so distribution was seemingly homogenized regardless of planet-based factors (likely an effect of the loss of planetary physics). This also had a knock-on effect for trading, which was trivialized by the ease in which most resources could be found: , and also crafting, which went from something Sean hoped would be community driven a la Minecraft (likely because there were far more resources originally, a la Minecraft, there’s more evidence of this than just the crafting,) to something that could only be done through recipes the game must teach you before you can actually use.
To read the full list, click here.
It remains to be seen if Hello Games will add these features to No Man’s Sky, but it is disappointing to realize the game was released with all this lacking. Here’s hoping a few fixes are coming our way.