Remember the time when you only had a gaming PC and your friends had PSPs and Gameboys with games you just could not play? Emulation was your savior then, though it’s in the grey area in terms of morality, emulators eliminated the one creation of console developers that divided gamers all around the world, exclusives.
Anyways, back to news, you have a lot of money to buy a VR set but don’t know which one to choose? (I’m assuming you don’t have enough money to buy both,though) Oculus could play Steam VR games from the beginning (Good guy Gaben). Then lemme help you a bit by saying there’s already a homebrew patch for Steam VR’s HTC Vive system, which helps it to play Facebook’s Oculus VR exclusive games. It’s just the start of VR and early adopters of these systems will decide the future of VR, and this Emulator changes everything. It’s like the Atari 7800 vs Nintendo NES days,but now Atari can play all Nintendo games, and Nintendo can’t manage to do the opposite. This would spell the inevitable doom of Nintendo, god knows if Super Mario Galaxy would exist in this universe! I don’t want to live in such a world. This patch levels the playing field by letting both VR systems play all games.
Oculus founder Palmer Luckey has publicly stated that “we can only extend our SDK to work with other headsets if the manufacturer allows us to do so,” seemingly passing the buck to HTC and Valve in regards to why its Oculus Store games don’t natively support the other leading PC headset. Valve has denied this assertion. Either way, we no longer have to wait for the companies to settle their legal and licensing differences, thanks to the efforts of the LibreVR plug-in, dubbed Revive.
The patch’s author states that this works by “reimplementing functions from the Oculus Runtime and translating them to OpenVR calls.” However, games and apps from the Oculus Home hub include a code-signing check, which is why a full-blown EXE patch is required—which may very well violate the Oculus Home EULA to use. The instructions at GitHub spell out how to patch Lucky’s Tale, which was built in the Unity engine, along with the Oculus Dreamdeck experiential app, which was built in Unreal. (Source: Arstechnica)
The patch requires Oculus runtimes to be running along with Steam VR, and the performance is pretty good with no hitches whatsoever as reported by users. Facebook has yet to respond to this software, will any action be taken? Only time will tell. For more great and cool news about all things gaming, stay hooked to ASidCast.